statusEffect

Status Effects

Look out! Floating icons mean that positive or negative status effects have been applied to your Axies.

Buffs

Positive status effects.

Bloodspike (Buff)
Bloodspike (Buff)

Cannot be Dispelled. When this unit dies, deal <Pure DMG> equal to the number of Bloodspike stack to all enemies

Bubble (Buff)
Bubble (Buff)

Single Attack deal DMG = 1.5% of the target current HP per stack. Turn into Bubble Bomb upon reaching 5 stacks.

Bubble Bomb (Buff)
Bubble Bomb (Buff)

Cannot be Dispelled. The next Single Attack make Bubble Bomb explode and deals 20 DMG to all enemies

Cleanser (Buff)
Cleanser (Buff)

Each stack negates up to 3 stacks or 3 turns of 1 Debuff applied to the target.

Cocoon (Buff)
Cocoon (Buff)

When your opponent's turn starts, this Unit gains 4 Shield per stack. When that turn ends, if the Unit still has Shield, Retain 5% of that Shield per stack. Max stack: 10.

Damage Boost (Buff)
Damage Boost (Buff)

The target has Attack DMG increased by 1 per stack.

Eggshell (Buff)
Eggshell (Buff)

At the end of the turn, every summon gain 25 Shield.

Feather (Buff)
Feather (Buff)

Deal 1 bonus DMG per hit. Whenever this Axie hits a target, increase this bonus by 1 DMG. When this Axie has no Feathers, bonus DMG is reset. When your turn ends, if this Axie used an Attack card, it loses 1 Feather.

Fury (Buff)
Fury (Buff)

Cannot be Dispelled. When transformed, gain 1 Energy, deal 50% bonus DMG but can't grant Energy Fragment and can't gain Rage until the end of turn.

Healing Boost (Buff)
Healing Boost (Buff)

Increase healing card effects to this unit by 1 HP per stack.

Leaf (Buff)
Leaf (Buff)

The Unit heals 4 HP per stack at the end of its turn. Max stack: 10.

Meditate (Buff)
Meditate (Buff)

Meditate for 2 turns. If attacked while Meditating, awake and gain 3 Rage. If not, Cleanse 1 debuff and gain 1 Energy after effect ends.

Rage (Buff)
Rage (Buff)

Attacks deal 1 bonus DMG per hit for each stack. This unit suffers 1 extra DMG per hit for each stack. Upon reaching 10 Rage stacks, consume all stacks and enter Fury form.

Shield Boost (Buff)
Shield Boost (Buff)

The target has Shield gained from cards increased by 1 per stack.

Snake Jar (Buff)
Snake Jar (Buff)

Cannot be Dispelled. If this unit doesn't die in 6 turns, deal 100 DMG to all enemies.

Spike (Buff)
Spike (Buff)

When hit, consume 1 stack to reflect 5 DMG and gain 5 Bloodspike. Max stack: 10.

Stealth (Buff)
Stealth (Buff)

The target cannot be targeted directly. If it uses a card, remove Stealth.

Debuffs

Negative status effects.

Bad Luck (Debuff)
Bad Luck (Debuff)

Increases Jinx damage by 5 per stack.

Bleed (Debuff)
Bleed (Debuff)

Target loses 15 HP when playing a card.

Death Mark (Debuff)
Death Mark (Debuff)

Whenever your opponent plays an Attack card, the target takes 15 DMG per Energy spent.

Disarmed (Debuff)
Disarmed (Debuff)

The target cannot use Attack Abilities.

Doubt (Debuff)
Doubt (Debuff)

The target gains 50% less HP from Healing.

Fear (Debuff)
Fear (Debuff)

Whenever the target uses an Attack card, shuffle a Confused into its draw pile.

Fragile (Debuff)
Fragile (Debuff)

/img/png/The target gains 40% less Shield from cards.

Grievous Wound (Debuff)
Grievous Wound (Debuff)

Each time this Unit takes DMG from Bleed, it also takes 10 Pure DMG per Grievous Wound stack, then it gains 1 Grievous Wound stack. Max stack: 10.

Heal Block (Debuff)
Heal Block (Debuff)

The target cannot be healed.

Hex (Debuff)
Hex (Debuff)

Whenever the target uses a non-Attack card, shuffle a Confused into its draw pile.

Poison (Debuff)
Poison (Debuff)

When your turn starts, this Unit loses 3 HP per stack of Poison, then remove 1 stack. Cap at 40 stacks.

Silence (Debuff)
Silence (Debuff)

The target cannot use non-Attack Abilities.

Sleep (Debuff)
Sleep (Debuff)

While this Axie has Sleep, next time it plays a card, negate that card then remove Sleep. When this Axie is attacked, remove Sleep.

Stunned (Debuff)
Stunned (Debuff)

Target cannot use any abilities.

Vulnerable (Debuff)
Vulnerable (Debuff)

The Unit takes 20% more DMG from Attacks.

Weak (Debuff)
Weak (Debuff)

The target deals 20% less attack damage.

Neutral

Neutral status effects.

Taunt (Neutral)
Taunt (Neutral)

The target is always targeted by enemy's attack abilities

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